Perils of Technology

The Daily Beast ran an article today about web addiction and the perils of technlogy.  This has been a topic on my mind a fair amount lately as I have been working on removing clutter from my days to focus more on things that are important to me.  The article also cites Sherry Turkle’s recent work, which I have been very interested in.  
While the article discusses the dangers of pervasive technology and addiction, I think it is only one side of the coin.  On the other hand, I do think technology can be utilized as a tool to facilitate interesting, positive interactions.  I also think it requires discipline and firm boundaries to remain useful and not tempt one into addiction.  
I think when I first got into using “smartphones” with internet access it was quite addictive.  Over time though, I think I have managed it to be just a tool (though, occasionally lapsing into overuse).  I have turned off 3G internet on my phone and only enable it when on trips (I use a pay-as-you-go plan), and use WIFI at other times.  I find that I can not compulsively check the internet as much and that is a good thing.
I also don’t engage with social networks too much now, averaging about once a day.  I have made other changes as well, and I have been mostly happy with my relationship to the technology I use, though am continuing to actively be aware of and modifying my usage.  
In the end, I think the article mentions very poignant issues for this period in history.  I hope that this is just a phase in the development of our technological culture and am optimistic that people will become more aware of these kinds of dangers and hopefully not so wrapped up in it all. 

Einstein on the Beach – Toronto – Luminato Festival 6

This past Saturday, Lisa, myself, and some friends went to Toronto to attend the performance of Philip Glass’s Einstein on the Beach, presented as part of the Luminato Festival 6.  I had long wanted to see a performance of this work, ever since my early exposure and interests in Glass some 18 years ago, and was very happy to finally satisfy this long-held curiosity.

The performance was done without intermissions, and lasted about 4.5 hours.  The performance used the original staging.  The performance was… astounding. I was mostly mesmerized from the start to finish, sitting in my seat throughout the performance.  Glass’s music felt as fresh as ever (I find his early music has “it”, that quality that permeates a timeless work).  Robert Wilson’s staging was equally as present, and Lucinda Childs’ choreography was a joy to watch.  

The highlights for me were the first Dance scene and the Spaceship scene, the first for the dance and the latter for the music.  The rest of the work was of fantastic, but those two scenes were particularly engaging for me.  The violinist did a wonderful job, as did the rest of the performers.

If there was any criticism I would have for the work, I would say two things stuck out. The first is the Building scene: the solo saxophonist didn’t really work for me.  Musically and dramatically it felt like a departure from the rest of the work. While the opera as a whole had a wonderfully surreal quality, I felt the saxophone solo broke from it.  While the visuals and rest of what was going on stage may continued the surreal dream-like world of the rest of the scenes, the music was enough to break focus and threw me off a bit.

Secondly, the performer doing the narrations involving “Mr. Bojangles.” At times I had some difficulty in understanding what was being said, especially compared to the performer doing the narrations for “I was in this prematurely air-conditioned supermarket…”.  It felt that the first performer had gotten a bit tongue-tied at times, keeping up with the rapid pace of the dialogue.

Overall, I thought the performance was fantastic, and I was more than ecstatic in satisfying this long held curiosity to see this work.  I hope that later in my life that there will continue to be performances of this work to attend.  I was also very inspired by this performance, and I look forward to now getting back to my own composing work.

Lessons from Lumosity: Slower and more correct is better than fast and being wrong

I have been doing brain training games on for a while now.  Doing the daily training has been fun, and I feel that they do have a positive impact.  Of all the things I have taken away from the games, the one lesson that has most been on my mind lately has been that “slower and more correct is better than fast and being wrong.”

In certain games, one gets a higher score by getting more correct in a row, rather than total correct.  I have always had a tendency to do things quickly, at the expense of not necessarily doing this completely correctly.  I can see this manifest in a number of areas in my life.  The earliest was when I was in middle and high school, taking exams I would often finish early and turn things in, getting a few mistakes that would have been easy to correct if I had taken my time.  In my writing, I often find awkward phrases while editing that I imagine could have been done better the first time around.  (Though, with writing, sometimes it’s better to just get the thoughts out and revise later.)

I have been thinking about this idea a fair amount during my tai chi practices recently. I have been focusing on practicing with more awareness and more precision, trying to do things correctly.  Consequently, my practices have been slower and longer, but I find the work has been very rewarding.

I think too with programming, there’s a lot of conversations about incurring technical debt due to introducing quick fixes/hacks that will later need to be redone more properly.  This too can be a case where doing things more correctly can be better.

The flip-side of this is trying to do things absolutely perfectly.  This can be paralyzing to work on a project. It is a spectrum of correctness and speed: perfection and slowness on one side, fast but incorrect on the other.  I think I have tended to be on the faster side, but I am now working to bring myself more in balance.  I hope that the patience I have been working on in Lumosity and in my tai chi practice will continue to manifest in my music and programming work.

Kaija Saariaho’s “L’amour de loin” at the Canadian Opera Company

Lisa and I just attended the opening performance by the Canadian Opera Company of Kaija Saariaho’s hauntingly beautiful opera L’amour de loin (Love from Afar).  This was the second opera we had seen there and I have to say I absolutely love the venue: intimate, stylish, classy. My experience there was as enjoyable if not more so than our last, and I think now it is my favorite opera venue.

The production was fantastic.  The use of doubles was tasteful, as was the use of acrobats.  The latter could easily be a simple spectacle, but here I felt it was well done, very much adding to the experience of the work.  The production accomplished such a wonderful surrealism: I found myself enchanted by, and lost in the work throughout.

The three main singers performed admirably (Russell Braun as Jaufré Rudel, Erin Wall as Clémence, and Krisztina Szabò as The Pilgrim).  Braun’s voice really opened up in Acts IV and V, while the other two were spot on throughout. The music was generally performed excellently, though I did feel like the chorus could have been a little better: adequate, but not exceptional.

Overall, I found the work incredibly gripping, the love so painful, so beautiful.  Powerful and subtle.  Mesmerizing. I have long enjoyed Saariaho’s work, and although I have owned a copy of the DVD for quite some time, I had not seen it before, something I will certainly do when we return home from Toronto.  (I am very curious to see another production…) Just from my experience today though, I would easily say it is a major work that I would be surprised if it was not a common work in the repertoire many years from now.

Extending Composition Workflow with Mobile Computing

We’re at an interesting point in mobile technology where the hardware for devices has, in my opinion, attained a level of power to enable the creation of very powerful music composition tools. To get a bit of background, for four years before coming to do my Ph.D. I developed software for mobile devices.  When I started in May 2007, the landscape of mobile devices consisted mostly of cellphones with very limited constraints in processing power and memory.  Software at that time could only deal with very basic abstractions of music and sound synthesis would really be limited to using the built-in MIDI synthesizer.  There were other non-cellphone devices availables such as PDA’s and Windows Mobile smartphones, and although they were more powerful than their “feature phone” counterparts, there was still a real limitation in what could be done.

When the iPhone came out, the landscape of mobile devices and software began to change.  With each generation of iPhone, more and more music software arrived as the processing power and memory allowed for things like realtime digital signal processing and large file storage/retrieval to be feasible. Android devices also arrived not too long after iPhone and manufacturers for both Android and Apple for iPhone continued to push with each new device.

With the advent of tablet computing (glancing over the Windows-based tablets of the past that never really took off), devices such as the iPad and now many Android tablets arrived with impressive hardware features.  With the current generation of phones and tablets continuing to push what processing power is available, with most devices having at least dual-core cpus, and now with the Asus Transformer Prime tablet coming out with quad-core, we’re at a point where music software that can be developed on a desktop could just as well be developed on tablets and phones.

Granted, there are still differences in CPU power, but I believe the current generation of devices have finally broken a barrier in speed and power that makes kind of music software that can be developed very interesting. We’re now seeing things like GarageBand by Apple and soon to arrive FruityLoops–both full composition environments–arriving in slightly limited forms to tablets and phones.  At this point, I thing things are powerful enough to consider how might we extend our traditional computer music composition workflow with these devices.

Regarding mobile devices, they certainly have different interfaces and form factors to deal with.  What kinds of tools could we build that leverage those differences?  Rather than just make a 1:1 translation of software meant for the desktop for these devices, what might be the best practices in building mobile software?  Also, how might the software on our mobile devices interact with our desktop music composition workflow?  Is it just a limited form of our desktop system, or can it be a real extension to what we do?

These thoughts have come to mind as I have been contemplating what I might develop in a mobile version of my software blue.  At this point, I have been considering use cases for mobile software: capturing ideas, working with instruments, recording audio, perhaps even live performance.  I have also been considering extensions to the desktop system, where the mobile software may act as a control interface while working with blue on the desktop.  I have also been considering how synchronization between a mobile blue and desktop blue system might work, and that has caused me to consider the general issue of system synchronization, whether it is between a mobile and desktop device, or desktop to desktop, or mobile to mobile.

Certainly there is a lot to work out, but I find the possibility of working with mobile music tools that are not just self-contained software, but rather are integral parts of a larger composition workflow fascinating.

Generative Music and Distribution

I have been working on some iOS audio programs lately and the topic of generative music came up for me. Some 10 or 11 years ago, I remember thinking about the issue that generative music–or music that was not fixed in performance–did not have a means of content delivery. At that time, I imagined some form of meta-music player that would have plugins that could read Csound, PD, and other kinds of projects, yet could be queued up in a playlist much like you would find in something like WinAMP or VLC Player. The idea was that composers could then distribute their works in a standardized format, and consumers could then queue it up to listen to in the same manner they might load up an MP3 or CD.

Back in the mid 90’s, Brian Eno had done some generative music work with the Koan Music Player, releasing an album that would be performed differently each time by the player. The Koan Player though never really caught on, and since then the format and program have died off. What a shame it is to me that musical work can be tied to the life of a commercial program.

These days things like Bjork’s Biophilia for iOS start to renew an interest in generative music. However, the distribution scheme here is a custom application for a closed platform (iOS). I wonder too if the kind of thing that happened with Eno’s album and Koan might not happen once again with custom formats and distribution means.

What I would love to see is a generic means of distribution for both fixed and non-fixed works. Such a system would allow meta-data to describe what plugins would be required, as well as what hardware requirements would be necessary. So, for example, if your work required an 8-speaker octagonal cube or a video camera feed, that could be marked up in the distribution meta-data. That way, the distribution format would then be usable not only for consumers at home, but also as a means for concert delivery or generic installation setups.

Thinking about this all again, I think the idea still has merit and that developing a standardized distribution package could expand the audience for such work as well as create a platform that promotes longevity of work.

Autumn in Ireland

A beautiful blue sky and sunny day, I took a walk to the village to take care of errands. Listening to John Luther Adams’ “In the White Silence” (Such an exquisitely beautiful piece of music…), it was the first time I really had a sense of Autumn here: the smell of the fresh air, a slight chill on the skin, the spectrum of colors on the trees. Walking slowly, breathing in the fullness of things, I felt amazed by it all.

Back at the apartment, I am awake and inspired.  With a cup of warm peppermint tea, I return now back to my work…

Art as Experience

At a Digital Arts and Humanities lecture a couple of weeks ago, the topic of what is art came up, with an example of programming code being discussed as possibly being art.  Some mentioned that they did not consider it art, while others discussed that some it may be art. I had contributed my own thoughts at the time, that art might be in the eye of the viewer rather than as a property of the object itself.

Thinking back to that discussion, I still think that art is less an object but more of an experience.  I don’t think that everything is inherently art, but instead, that anything could be art, and that art as an experience has the possibility of emerging from an object.  It depends then not only on the object but also the person perceiving the object.

For example, a person who may not be familiar with paintings may call something “art” because they understand that to be so, but not ever feel any impact or draw to anything they see.  Yet, they may very well see beauty and elegance in something from their daily life, or may be consumed to look and ponder deeply at something usually considered outside the realm of “Art” (i.e. a fine sports vehicle).  Yet, their experience of these objects may very well be just as strong and evocative as any trip to a gallery or concert hall, and perhaps they may call these other things art as well.  I would like to believe that these experiences are every bit as much art as any other.

This has been a fascination of mine, to see art emerge from daily life, to see the tragedy or beauty or other depths of human experience not only in objects classically categorized as art, but elsewhere as well.  This view may perhaps be at odds with other definitions of art, I don’t know, and I’m sure these thoughts are not new either.  All I do know is that this view has served me well and that when I have not been distracted by other things, the days have been fascinating.

Peaceful Breathing – Android Application

Yesterday I finished porting my Deep Breathing application to Android and made an ad-supported, fully functional free version as well as paid application.  The application is called Peaceful Breathing and can be found on the Android Marketplace here:

Peaceful Breathing
Peaceful Breathing Lite

I have been using this application for some deep breathing sessions and have been enjoying it for relaxation and calming the mind, as well as to help open up the body.  If you give it a try, I’d love to hear your feedback!  Enjoy!

Ph.D. Programme in Digital Arts and Humanities at NUI Maynooth

Life has certainly been interesting of late… after attending this year’s Linux Audio Conference, I returned home to my work life to realize both how little time I had been spending on music and music software programming, as well as how much passion and joy I had for both. It is perhaps serendipidty that on the trip home I had seen an announcement for a new Ph.d. programme at the National University of Ireland, Maynooth (NUIM) for Digital Arts and Humanities. When I first read about the programme, I thought to myself that it certainly looked interesting. However, I was never really looking to go to graduate school, and as attractive as it appeared, I set it out of my mind.

A couple of days later, while in conversation with Rory, he made the suggestion that I should apply for this programme. After thinking about it and realizing just how incredible and opportunity it could be, I began inquiries into the programme and set out to work on the application. A little over a month after submitting my application I received the good news that I had been accepted into the programme.

I had waited to publish this publicly until after I had worked out the details and notified my current company that I would be leaving. Now that things are settled, I can now say that one month from now, I will be flying to Ireland to begin a Ph.D. programme in Digital Arts and Humanities at the National University of Ireland, Maynooth. I will be focusing my work on my music software blue, and by necessity (and of course interest) I will also be working on Csound. I will be working with Victor Lazzarini, a professor whom I have long known and appreciated for his wonderful music and contributions to the computer music community, and someone whom I consider a good friend.

While there will certainly be some interesting things to work out–becoming a student again after 11 years as a professional, being separated for months at a time from my dear Lisa, living in another country–I am overwhelmed by the incredible opportunity to devote myself for the next four years to my passions: my music software and my music. I have been completely inspired and overflowing with ideas for things to build and explore. I look forward to pushing myself and these projects as much as I can and can not wait to see where it all goes.

As for what will happen after this programme, I do not really know. I will focus on my work and I have faith that things will work out as they should. Whatever happens, I am positive that the next four years will certainly be an amazing experience and a time in my life that I will always remember.